Drapline Lab

Aura · Lenient

Chill — HP + Vitality + Resilience

A defensive build raised kindly. Common in runs that spent the early months surviving rather than racing, and the easiest aura to steer into on purpose.

Steam unlock rate

53.7%

Common · achievement “Chill Divine Dragon”

How to get Chill

  1. 01

    Feed HP and Vitality from the first week — Carbohydrate for HP alone, Bone for HP plus the 30 stamina refund, Metal for Vitality.

  2. 02

    Layer Resilience behind them with Wood and Crystal so the defensive half clearly outweighs Strength, Intelligence and Agility.

  3. 03

    Stay lenient. Chill and Reserved share a feeding pattern; the treatment is the only thing separating them.

  4. 04

    Nothing needs to be rushed — defensive stats are what carry you through the December Moon fight anyway.

The trap

The mixed categories are the trap here. Bone and Crystal both carry a second stat, and a diet built on them alone drifts the focus line toward Agility or Intelligence. Pair them with a pure category like Carbohydrate or Metal.

Deadline

October, Week 1 — immediately after the September Week 4 boss. Anything after that point shapes the story but not the aura.

Nothing about the aura is mechanical — it changes Coo's portrait and grants one achievement. If the run has already passed October, the aura is settled and no amount of feeding will move it.

Conditions are community-mapped behaviour cross-checked against the Steam achievement set, which is why the six-entry list can be called complete. Unlock rate pulled from Steam Community on 2026-09-29.